SIG Seminar:”Behavior Modeling using Data from Games”
Behavior modeling is an important area of research as it severs many applications and disciplines; it expands on our knowledge of human behavior as well as allows us to develop […]
SIG Seminar:”From Bits to Bricks – Bridging Building Energy Modeling and Simulation with Graphics”
Computer graphics is often used to visualize complex imagery for the film and game industries, however, computer graphics can also be used to solve a diverse set of transdisciplinary problems. […]
SIG Seminar: “A History of Crowd Simulation and Rendering at Pixar”
This talk will cover how Pixar’s crowds pipeline evolved from “A Bug’s Life” to “Onward”, and how the studio’s artists and engineers refined and re-invented their tools over the years […]
SIG Seminar: “Physics-based Animation at Pixar”
Pixar’s films rely heavily on physically simulated effects such as the motion of hairs, cloth, and water, to cite a few. Whereas physical accuracy is of paramount importance in engineering […]
SIG Seminar: “Uncertainty-Driven Geometry Reconstruction and Understanding”
Choosing suitable data representations is one of the most critical topics when installing machine learning on 3D data. This talk discusses several recent works on utilizing uncertainty as a lens […]
SIG Seminar:”Differentiable Machine Learning in Deformable Simulation”
Using the digital computer to simulate dynamic behavior of elastic and soft objects is a highly desired feature in many scientific and engineering areas: in computer animation, it provides realistic […]