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SIG Seminar: “A History of Crowd Simulation and Rendering at Pixar”

October 9 at 10:00 AM - 11:00 AM

This talk will cover how Pixar’s crowds pipeline evolved from “A Bug’s Life” to “Onward”, and how the studio’s artists and engineers refined and re-invented their tools over the years to create memorable animated crowd scenes.  We’ll cover the progression from finite state machine control, to agent based crowd simulation, to sketch based workflows, using case studies from Pixar’s feature films.

Paul Kanyuk

Crowds Technical Supervisor, Pixar Animation Studios

Paul Kanyuk is a Crowds Technical Supervisor at Pixar Animation Studios with credits on “Cars”, “Ratatouille”, “Wall-E”, “Up”, “Cars 2”, “Brave”, “Monster’s University”, “Lava”, “The Good Dinosaur”, “Finding Dory”, “Cars 3”, “Incredibles 2”, and “Onward”.  His specialty is crowd simulation, shading, and rendering, and he is responsible for the procedural animation and rendering of numerous crowd spectacles, including the hordes of rats in “Ratatouille”, the deluge of  falling passengers in “Wall-E”, and the vicious pack of talking dogs in “Up”. Paul earned his BSE in Digital Media Design at the University of  Pennsylvania and teaches courses in RenderMan and Crowd Simulation at  the Academy of Art University in San Francisco.”

Details

Date:
October 9
Time:
10:00 AM - 11:00 AM
Event Tags: