SIG Seminar: “Physics-based Animation at Pixar”
October 23 at 12:00 PM - 1:00 PM
Pixar’s films rely heavily on physically simulated effects such as the motion of hairs, cloth, and water, to cite a few. Whereas physical accuracy is of paramount importance in engineering applications, the most important aspects of feature film productions are directability and speed. In this talk, I’ll survey our recent work in this area, including robust hyperelastic materials model for volume simulation and high-performance physically-based sculpting techniques.
Fernando de Goes
Principal Research Scientist, Pixar Animation Studios
Fernando is a principal research scientist at Pixar Animation Studios. His research centers on numerical methods for geometry processing and computational physics. He received a PhD degree in computer science from Caltech in 2014 supported by a Google PhD Fellowship. Before Caltech, he earned an engineering degree in 2006 and a master degree in 2009 from the University of Campinas (Brazil).