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Fall 2021 GRASP SFI: Lucas Manuelli, NVIDIA, “Robot Manipulation with Learned Representations”
December 1, 2021 at 3:00 PM - 4:00 PM
We would like to have robots which can perform useful manipulation tasks in real-world environments. This requires robots that can perceive the world with both precision and semantic understanding, methods for communicating desired tasks to these systems, and closed loop visual feedback controllers for robustly executing manipulation tasks. This is hard to achieve with previous methods: prior work hasn’t enabled robots to densely understand the visual world with sufficient precision to perform robotic manipulation or endowed them with the semantic understanding needed to perform tasks with novel objects. This limitation arises partly from the object representations that have been used, the challenge in extracting these representations from the available sensor data in real-world settings, and the manner in which tasks have been specified. The talk will have two sections. In the first section I will focus on object-centric representations and will present a family of approaches that leverage self-supervision, both in the visual domain and for learning physical dynamics, to enable robots to perform manipulation tasks. Specifically we (i) demonstrate the novel application of dense visual object descriptors to robotic manipulation and provide a fully self-supervised robot system to acquire them (ii) introduce the concept of category-level manipulation tasks and develop a novel object representation based on semantic 3D keypoints along with a task specification that uses these keypoints to define the task for all objects of a category, including novel instances, (iii) utilize our dense visual object descriptors to quickly learn new manipulation skills through imitation and (iv) use our visual object representations to learn data-driven models that can be used to perform closed loop feedback control in manipulation tasks. The second part of the talk will discuss an alternative action-centric approach that enables the incorporation of language-instructions in our manipulation pipelines.
Lucas Manuelli
NVIDIA
Lucas received his PhD in Computer Science (Robotics) from the Massachusetts Institute of Technology under the supervision of Prof. Russ Tedrake. His research combines ideas from robotics, controls and computer vision to enable robots to perform meaningful manipulation tasks. Prior to starting his PhD Lucas was a member of the MIT Darpa Robotics Challenge (DRC) team working on planning and controls for the Boston Dynamics Atlas robot. His experience as part of the DRC team instilled the desire to do research that can be applied on actual hardware platforms and he strives to implement his work all the way through to the hardware. His PhD research focused on robotic manipulation and how to use techniques at the intersection of perception and controls to allow robots to manipulate novel objects using RGBD sensors. He is now a research scientist at the NVIDIA Seattle Robotics Lab where he continues to work with his colleagues to push the boundaries of what is possible in robotic manipulation.